Orcus (pronounced OHR-kuhs) is the demon lord of the undead and those who practice vile necromancy, but is also associated with the sin of wrath. So, the Wand of Orcus has this to say about attuning to it (DMG, pg. Origins and Exploits Edit. The three mighty artifacts that comprise the Regalia of Good were forged at the same time as the Regalia of Evil and for the same purpose: for the use of a divine champion to oppose the similarly equipped champions of the evil and neutral deities. Environment any (Abyss) Organization solitary or troupe (Orcus plus 1–2 mariliths, 1–3 glabrezus, and 4–20 zombies or shadows) Treasure triple standard. Orcus wields a powerful magical wand in battle, which functions as a mace in certain editions of Dungeons & Dragons. For long centuries, the deities of good held the items of the regalia together in one god's care, but they were stolen, separated, and are now lost. It is shown in his portrait in the Monster Manual. Remember that narrative beats mechanics every time. Orcus has a dedicated cult primarily composed of necromancers who do his bidding. The rod functions as a +6 Morningstar, and/or +6 Implement (rod, staff, wand, or holy symbol). The reality of D&D 5e is that you can only have a stressful / difficult fight, if this is the fourth or fifth battle in a day. Orcus is the Demon Prince of Undeath and the Lord of Necromancy. Because of the popularity of Orcus as a villain within the Dungeons & Dragons universe, many different authors have written materials describing artifacts created by or associated with the character. Worship usually involves grave robbery and the animation and conscription of the newly dead to the forces of evil. 1 Description 2 History 3 Realm 4 Possessions 4.1 Wand of Orcus 4.2 The Orcusword 5 Worshipers 6 Appendix 6.1 Notes 6.2 Further reading 6.3 References Orcus was typically described as having the head and legs of a goat, although with ram-like horns, a bloated body, bat-like wings, and a long tail. The black, skull-topped rod also serves as the prince’s symbol. 1 History 1.1 Background 1.2 Chapter 1 2 Powers and Abilities 3 Trivia 4 References The Horns of Orcus were originally a part of the demon lord of undeath, Orcus. Symbol: Wand of Orcus. It actively strives to further Orcus' own goals. At least these days a creature has a chance at surviving merely touching the thing. The following text is Open Game Content: Orcus Cult Vampire. Hey everyone, I put together a group of items for players in a campaign that have encountered a powerful necromancer named Davos Neramante. The Rod of Orcus is appropriate for characters in the middle of the Paragon tier and upward. They convinced him to allow each of them to take one item from his vault in his tower . On the second note, in any event, I would definitely not rule that a … If the Wand wins, the player is charmed by it and attempts to fulfill its requests (DMG p.216). On the first note, the "Wand of Orcus" isn't really a "wand." Orcus, Lord of the Undead, rarely allows his ghastly Wand to leave his side except to fulfill some nefarious goal. The Wand of Orcus is consistently the most important and most described of these artifacts. If you expend the wand's last charge, roll a d20. Monsters in the Dungeons & Dragons fantasy role-playing game are generally the antagonists which players must fight and defeat to progress in the game. If this attack hits, you are reduced to 0 hit points (reSistance or immunity to necrotic damage does not apply). Orcus is one of the most fleshed-out Demon Princes, due to the fact that he has appeared in several adventures, which means that he is also the one that the players are most likely to encounter in battle. All of the following are class features of the thrall of Orcus prestige class. Orcus is in many ways a contradictory figure. Rod of Orcus. This wand is described in the Dungeon Master Guide as an artifact in 1st Edition. About. Orcus is a Demon Prince. After the battle there should be a grand epilogue to wrap everything up. Unlike most of the artifacts in that book, the wand had a set power: a 50 percent chance of annihilating any creature except the most powerful entities within the cosmology of the game. This wand is made of black iron and obsidian and topped with a skull. His symbol is a mace with a human skull as the head. By 5e rules, you can force a contest of wills between the item and the player attuned to it if and when the player acts against the Wand's priorities. This wand has 7 charges. If Orcus is permanently slain, the Wand of Orcus becomes brittle and can be easily smashed into dust. The Horns of Orcus are the two actual horns from the demon lord, Orcus. 5e Orcus Cult Vampire The nice thing about adopting the Orcus Cult Vampire to Fifth Edition is that we just need to do a little reskinning. One of the characters already found and took the Wand of Orcus which I slightly modified because it felt WAY to powerful as it's written. On a successful save, the creature takes 10d6 necrotic damage. ... a radiant damage spell, a damaging spell from Orcus’ Wand. From 1st – 5th edition, the wand has been at the side of the Demon Prince of Undeath as he battles against his ancient foe, Demogorgon. But for Orcus it's not clear to me if he should have a multiattack option with any melee weapon in his hands, or just the Wand or Orcus. The Wand of Orcus is a fictional magical weapon described in various Dungeons & Dragons media. The wand regains 1d6 + 1 expended charges daily at dawn. Known as the Wand of Orcus, this weapon transforms those it slays into undead nightmares. Not only did the Wand of Orcus premiere in Eldritch Wizardry, but so did Orcus himself. Orcus and his wand… While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. Orcus has the head and legs of a goat, although with ram-like horns, a bloated body, bat-like wings, and a long tail. Orcus is the Prince of the Undead, and it is said that he alone created the first undead that walked the worlds. Orcus, Prince of the Undead, is one of the most powerful demons in the Abyss.He is also known as Prince of Undeath and the Blood Lord. Orcus was a demon lord and master of the undead. He is wholly evil and enjoys torturing and corrupting mortal souls. Wand of Orcus. Story time. Favored Weapons: Ornamental heavy mace (spiked or skull-tipped) Form of Worship and Holidays: Day of the Dead (Late Fall), Nights of blood red and horned moons. Orcus carries a heavy war-pick tipped with an enormous emerald skull. Weapon and Armor Proficiency: A thrall of Orcus is proficient with all simple and martial weapons, with all types of armor, and with shields. 227): Any creature besides Orcus that tries to attune to the wand must make a DC 17 Constitution saving throw. Yet also extremely dangerous. DMs of D&D 5e may incorporate ... 4 Wand Of Orcus. The Goals of Orcus. He is named after Orcus of Roman mythology. The two Horns of Orcus, one of which was recovered by Vox Machina, are horns from Orcus' own head.12 After Vax'ildan became the Champion of the Raven Queen, Vex'ahlia … PC doesn't know he has the Wand of Orcus (Using a throwaway, but to my players: If any of this begins to sound familiar, turn back now or face death!) The gaunt figure has soulless eyes that are black as pitch, and large pointed ears. Even shrinking down to a mortal's size, it's more of a mace or a morningstar than a "wand." Another iconic D&D artifact the wand of Orcus was rather mundane in the early days of the game in comparison to the 5E D&D version. The wand has 7 charges, and any of its properties that require a saving throw have a save DC of 18. His symbol is a mace with a human skull as the head. The adventure path culminated with Prince of Undeath, in which the adventurers must dive into the Abyss to fight Orcus directly—perhaps destroying the legendary Wand of Orcus and slaying the demon lord yet again. Orcus, Wand of Item Artifact, Dungeon Master's Guide, D&D 5e 226-227 Orcus, Wand of Item Artifact, Dungeon Magazine #149 57 Orcus, Wand of Item Artifact, Eldritch Wizardry 35, 42 Orcus, Wand of Item Artifact, Libris Mortis, D&D 3.5e 175 Orcus, Wand of Item Artifact, Monster Manual 1, AD&D 1e 18 Orcus, Wand of Item Artifact, According to legend he has a terrible and powerful wand called the Wand of Orcus. I'd say it is certainly over 5 or 10 lbs. He is a major object of worship throughout the Material Plane, yet has a relatively small following on Golarion. Garb: Black cowl and robe ensemble. Class Features. Orcus is best known in some circles for his wand, an artifact of malefic might. Orcus is the fictional demon prince, and lord of the undead in many campaign settings for the Dungeons & Dragons role-playing game. When it does, even a … It has terrible powers and is a horrific weapon in its own right. The Wand of Orcus can only be destroyed if Orcus is truly slain and destroyed. Orcus, Wand of Artifact Dead Gods 76, 84, 85 Orcus, Wand of Artifact Dungeon Magazine #149 57 Orcus, Wand of Artifact Dungeon Masters Guide, AD&D 1e 124, 162 Orcus, Wand of Artifact Eldritch Wizardry - Dungeons & Dragons Book VI 35, 42 Orcus, Wand of Artifact Monster Manual 1, AD&D 1e 18 Orcus, Wand of Artifact Monster Manual 1, D&D 5e 52 The signature weapon of its namesake, the Wand of Orcus has appeared throughout the ages. He is named after Orcus of Roman mythology. Orcus. On a 1, the wand crumbles into ashes and is destroyed. Orcus is the fictional demon prince, and lord of the undead in many campaign settings for the Dungeons & Dragons role-playing game. Wand of Orcus. The effects and statistics of this wand have changed constantly in every edition of Dungeons & Dragons, but it will forever remain a powerful weapon to wield. ECOLOGY. Its haft is smooth obsidian studded with blood rubies. Orcus then appeared as the strong focus of three epic tier adventures detailing his plots against the goddess known as the Raven Queen. Its mouth curls into a snarl revealing long, jagged yellow teeth. My thinking is that the Wand itself doesn't grant multiattack to anyone wielding it, Orcus' power isn't derived from the Wand, and Orcus is himself a fundamentally difficult adversary to deal with.
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